The First Age

Before mountains rose or rivers carved their paths, the gods waged a desperate war against the Void Below — a primordial hunger older than creation. It devoured light, memory, and even time itself. It could not be slain, for it had no form, no mind, no weakness.

But the gods could bind it.

In an act of divine sacrifice, they forged the Covenant Chains — colossal links hammered from their own essence. Each link was a fragment of a god’s will, identity, and power. When the Chains were cast into the depths, they wrapped around the Void like serpents of living fire.

The world above — Khalendor — was finally safe.

The gods, diminished but victorious, withdrew from mortal sight. Their final command echoed across the newborn world:

“Keep faith, and the Chains will hold.”

For thousands of years, they did.

The Breaking

Faith is fragile. Empires rise and fall. Gods are forgotten. And as belief wanes, the Covenant Chains weaken.

Now, the links are breaking.

Every time a link shatters, a breach tears open somewhere in Khalendor — a wound where the Void seeps upward, twisting stone into impossible shapes and birthing nightmares from the Nightfall Depths.

These breaches form the Shifting Warrens: living, ever-changing labyrinths that rearrange themselves like dreaming beasts. No map remains true. No path repeats.

At the deepest point of every Warren lies a Broken Link — a fragment of divine essence still burning with the power of the god who forged it. If enough links are recovered, the Chains can be reforged. If not, the Void will rise again.

The Warrens

A Warren is not a structure. It is a reaction.

A breach is a wound in reality. The Void pushes upward, warping the world into a maze of shifting stone, living shadows, and impossible geometry. The deeper you go, the more the Warren adapts, testing intruders like a predator studying its prey.

But the Warrens are not empty. In rare stable zones where the magic calms, survivors have carved out footholds — scavengers, scholars, rogue mages, and merchants who adapted to life inside the breach.

Some of the figures you meet are Echoes — fragments of past explorers or memories shaped by the Void. They behave like real people, but flicker, forget, or repeat strange phrases. Others may be guided by the fading will of the gods, drawn to the Broken Links like moths to flame.

Who Descends

Every race and class has its own reasons for braving the Warrens.

Humans enter out of duty, desperation, or the promise of glory. Elves feel the corruption spreading through nature and seek to heal the world at its source. Dwarves carry ancient records suggesting their ancestors once helped the gods forge the Chains — and they mean to finish the work.

Warriors fight for honor or vengeance. Thieves chase rumors of relics worth more than any king’s treasury. Mages are drawn to the Warrens’ unstable magic, unlike anything found in the world above. Clerics descend because their gods whisper warnings of the coming cataclysm — and demand action.

Whatever the reason, the descent begins the same way: alone, in the dark, with the sound of chains groaning somewhere far below.