Two sides of the same coin this week: learning to hide, and giving the monsters a reason to hunt.

Sneak Mode

Not every encounter in the Warrens needs to end in bloodshed. The sneak system lets players crouch into the shadows, reducing their detection radius. Move slowly, stay out of torchlight, and most creatures will pass right by.

It’s a risk-reward trade. Sneaking drains stamina at a slow tick, and you move at half speed. Get caught mid-sneak by something fast, and you’ll be fighting with depleted reserves. But slip past a pack of goblins guarding a narrow corridor? That’s a win no sword could buy.

A dungeon corridor in the Shifting Warrens

Monster AI

The creatures of the Shifting Warrens are no longer furniture. A proper AI system drives monster behavior through a state machine: idle, patrol, chase, attack, flee. Each state transitions based on distance to the player, line of sight, and the monster’s own health.

A goblin scout will patrol its territory until it spots you, then rush in — but wound it enough and it breaks, fleeing down the nearest corridor. A skeleton, on the other hand, knows nothing of self-preservation. It will walk into your blade until one of you stops moving.

Different creatures, different personalities, same engine underneath. The Warrens are starting to feel alive.